Non-standard poker hands are hands which are not recognized by official poker rules but are made by house rules. Non-standard hands usually appear in games using wild cards or bugs. Other terms for nonstandard hands are special hands or freak hands. Because the hands are defined by house rules, the composition and ranking of these hands is subject to variation. Any player participating in a game with non-standard hands should be sure to determine the exact rules of the game before play begins.
Types[edit]
In the hand (Wild) 6♥ 5♦ 4♥ 3♦, it plays as a 7 (even though a 2 would also make a straight). Wrap-around straight: Also called a round-the-corner straight, consecutive cards including an ace which counts as both the high and low card. (Example Q-K-A-2-3).
The usual hierarchy of poker hands from highest to lowest runs as follows (standard poker hands are in italics):
- Royal Flush: SeeStraight Flush.
- Skeet flush: The same cards as a skeet (see below) but all in the same suit.
- Straight flush: The highest straight flush, A-K-Q-J-10 suited, is also called a royal flush. When wild cards are used, a wild card becomes whichever card is necessary to complete the straight flush, or the higher of the two cards that can complete an open-ended straight flush. For example, in the hand 10♠ 9♠ (Wild) 7♠ 6♠, it becomes the 8♠, and in the hand (Wild) Q♦ J♦ 10♦ 9♦, it plays as the K♦ (even though the 8♦ would also make a straight flush).
- Four of a kind: Between two equal sets of four of a kind (possible in wild card and community card poker games or with multiple or extended decks), the kicker determines the winner.
- Big bobtail: A four card straight flush (four cards of the same suit in consecutive order).
- Flush: When wild cards are used, a wild card contained in a flush is considered to be of the highest rank not already present in the hand. For example, in the hand (Wild) 10♥ 8♥ 5♥ 4♥, the wild card plays as the A♥, but in the hand A♣ K♣ (Wild) 9♣ 6♣, it plays as the Q♣. (As noted above, if a wild card would complete a straight flush, it will play as the card that would make the highest possible hand.) A variation is the double-ace flush rule, in which a wild card in a flush always plays as an ace, even if one is already present (unless the wild card would complete a straight flush). In such a game, the hand A♠ (Wild) 9♠ 5♠ 2♠ would defeat A♦ K♦ Q♦ 10♦ 8♦ (the wild card playing as an imaginary second A♠), whereas by the standard rules it would lose (because even with the wild card playing as a K♠, the latter hand's Q♦ outranks the former's 9♠).
- Straight Flush House: Same as Flush House (see below), but all cards are in consecutive order.
- Big cat: See cats and dogs below.
- Little cat: See cats and dogs below.
- Big dog: See cats and dogs below.
- Little dog: See cats and dogs below.
- Straight: When wild cards are used, the wild card becomes whichever rank is necessary to complete the straight. If two different ranks would complete a straight, it becomes the higher. For example, in the hand J♦ 10♠ 9♣ (Wild) 7♠, the wild card plays as an 8 (of any suit; it doesn't matter). In the hand (Wild) 6♥ 5♦ 4♥ 3♦, it plays as a 7 (even though a 2 would also make a straight).
- Wrap-around straight: Also called a round-the-corner straight, consecutive cards including an ace which counts as both the high and low card. (Example Q-K-A-2-3).
- Skip straight: Also called alternate straight, Dutch straight, skipper, or kangaroo straight, Cards are in consecutive order, skipping every second rank (example 3-5-7-9-J).
- Five and dime: 5-low, 10-high, with no pair (example 5-6-7-8-10).[1]
- Skeet: Also called pelter or bracket, a hand with a deuce (2), a 5, and a 9, plus two other un-paired cards lower than 9 (example 2-4-5-6-9).[2]
- Little bobtail: A three card straight flush (three cards of the same suit in consecutive order).
- Flash: One card of each suit plus a joker.
- Blaze: Also called blazer, all cards are jacks, queens, and/or kings.
- Bobtail flush: Also called four flush, Four cards of the same suit.
- Flush house: Three cards of one suit and two cards of another.
- Bobtail straight: Also called four straight, four cards in consecutive order.
Some poker games are played with a deck that has been stripped of certain cards, usually low-ranking ones. For example, the Australian game of Manila uses a 32-card deck in which all cards below the rank of 7 are removed, and Mexican Stud removes the 8s, 9s, and 10s. In both of these games, a flush ranks above a full house, because having fewer cards of each suit available makes full houses more common.
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- Well, I have never heard of a KA234 straight. However, Poker is kind of vague. What type of poker are you talking about? Poker is always changing. More games are coming to the table.
- Poker hands Gaming-related lists Hidden categories:There is no such thing as a wrap around straight. In some poker so, a 4, 7, 9, jack and queen, all hearts, would beat an ace high straight.
Cats and dogs[edit]
'Cats' (or 'tigers') and 'dogs' are types of no-pair hands defined by their highest and lowest cards. The remaining three cards are kickers. Dogs and cats rank above straights and below Straight Flush houses. Usually, when cats and dogs are played, they are the only unconventional hands allowed.
- Little dog: Seven high, two low (for example, 7-6-4-3-2). It ranks just above a straight, and below a Straight Flush House or any other cat or dog. In standard poker seven high is the lowest hand possible.
- Big dog: Ace high, nine low (for example, A-K-J-10-9). Ranks above a straight or little dog, and below a Straight Flush House or cat.
- Little cat (or little tiger): Eight high, three low. Ranks above a straight or any dog, but below a Straight Flush House or big cat.
- Big cat (or big tiger): King high, eight low. It ranks just below a Straight Flush House, and above a straight or any other cat or dog.
Some play that dog or cat flushes beat a straight flush, under the reasoning that a plain dog or cat beats a plain straight. This makes the big cat flush the highest hand in the game.
Kilters[edit]
A Kilter, also called Kelter, is a generic term for a number of different non-standard hands. Depending on house rules, a Kilter may be a Skeet, a Little Cat, a Skip Straight, or some variation of one of these hands.
See also[edit]
References[edit]
- ^1897-1985, Gibson, Walter B. (Walter Brown) (2013-10-23). Hoyle's modern encyclopedia of card games : rules of all the basic games and popular variations. ISBN978-0307486097. OCLC860901380.CS1 maint: numeric names: authors list (link)
- ^Stevens, Michael (November 3, 2018). '15 Poker Hand Names That Will Make You Smile (And Where Those Names Came From)'. gamblingsites.org. Retrieved February 19, 2019.
One plays poker with a deck of 52 cards, which come in 4 suits (hearts, clubs, spades, diamonds) with 13 values per suit (A, 2, 3, …, 10, J, Q, K).
In poker one is dealt five cards and certain combinations of cards are deemed valuable. For example, a “four of a kind” consists of four cards of the same value and a fifth card of arbitrary value. A “full house” is a set of three cards of one value and two cards of a second value. A “flush” is a set of five cards of the same suit. The order in which one holds the cards in ones hand is immaterial.
EXAMPLE: How many flushes are possible in poker? |
Answer: Again this is a multi-stage problem with each stage being its own separate labeling problem. One way to help tease apart stages is to image that you’ve been given the task of writing a computer program to create poker hands. How will you instruct the computer to create a flush?
First of all, there are four suits – hearts, spades, clubs and diamonds – and we need to choose one to use for our flush. That is, we need to label one suit as “used” and three suits as “not used.” There are (dfrac{4!}{1!3!} = 4) ways to do this.
Second stage: Now that we have a suit, we need to choose five cards from the 13 cards of that suit to use for our hand. Again, this is a labeling problem – label five cards as “used” and eight cards as “not used.” There are (dfrac{13!}{5!8!} = 1287) ways to do this.
By the multiplication principle there are (4 times 1287 = 5148) ways to compete both stages. That is, there are (5148) possible flushes.
COMMENT: There are (dfrac{52!}{5!47!} = 2598960) five-card hands in total in poker. (Why?) The chances of being dealt a flush are thus: (dfrac{5148}{2598960} approx 0.20%).
EXAMPLE: How many full houses are possible in poker? |
Answer: This problem is really a three-stage labeling issue.
First we must select which of the thirteen card values – A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K – is going to be used for the triple, which will be used for the double, and which 11 values are going to be ignored. There are (dfrac{13!}{1!1!11!} = 13 times 12 = 156) ways to accomplish this task.
Among the four cards of the value selected for the triple, three will be used for the triple and one will be ignored. There are (dfrac{4!}{3!1!} = 4) ways to accomplish this task. Among the four cards of the value selected for the double, two will be used and two will be ignored. There are (dfrac{4!}{2!2!} = 6) ways to accomplish this.
By the multiplication principle, there are (156 times 4 times 6 = 3744) possible full houses.
COMMENT: High-school teacher Sam Miskin recently used this labeling method to count poker hands with his high-school students. To count how many “one pair hands” (that is, hands with one pair of cards the same numerical value and three remaining cards each of different value) he found it instructive bring 13 students to the front of the room and hand each student four cards the same value from a single deck of cards.
He then asked the remaining students to select which of the thirteen students should be the “pair” and which three should be the “singles.” He had the remaining nine students return to their seats.
He then asked the “pair” student to raise his four cards in the air and asked the seated students to select which two of the four should be used for the pair. He then asked each of the three “single” students in turn to hold up their cards while the seated students selected on one the four cards to make a singleton.
This process made the multi-stage procedure clear to all and the count of possible one pair hands, namely,
(dfrac{13!}{1!3!9!} times dfrac{4!}{2!2!} times 4 times 4 times 4)
Poker Can A Straight Wrap Around
readily apparent.
Exercise: “Two pair” consists of two cards of one value, two cards of a different value, and a third card of a third value. What are the chances of being dealt two-pair in poker? |
EXAMPLE: A “straight” consists of five cards with values forming a string of five consecutive values (with no “wrap around”). For example, 45678, A2345 and 10JQKA are considered straights, but KQA23 is not. (Suits are immaterial for straights.) How many different straights are there in poker? |
Answer: A straight can begin with A, 2, 3, 4, 5, 6, 7, 8, 9 or 10. We must first select which of these values is to be the start of our straight. There are 10 choices.
For the starting value we must select which of the four suits it will be. There are 4 choices.
There are also 4 choices for the suit of the second card in the straight, 4 for the third, 4 for the fourth, and 4 for the fifth.
By the multiplication principle, the total number of straights is:
Poker Wrap Around Straight Leg Pants
(10 times 4 times 4 times 4 times 4 times 4 = 10240).
Wrap Around Straight Poker
The chances of being dealt a straight are about 0.39%.